An upcoming tutorial will feature an awesome expression. This tutorial will hopefully be part of a bigger project. This will be known as “part 1″. Check back with us soon, to find out more.
Category Archives: Tutorial
Creating Trapcode Planet
I recently posted an inspirational video called “Trapcode Planet“. With all the enuthasium that video got, the author of the video, Philipp Pavlov, decided to post a tutorial on how he made it. It doesn’t have sound, but you should get what he is doing based on the video:
Tutorial 1: Create Trapcode Planet from scratch step-by-step from Philipp Pavlov on Vimeo.
AE Tutorial – 3D Earth HUD
Interested in making a 3D earth completely inside of AE? Check out my lastest tutorial on how to here. Here is the project file.
Enjoy!
Golden Material Tutorial
In this quick tutorial, I am going to show you how to make a golden material inside of Cinema 4D. Heres how to do it:
Step 1:
Create a new texture:
Step 2: Color the Texture
This can be tricky to get right on the first shot, so just try it until it looks right, for me its this:

Step 3: Make the reflection have color.
This reflection color should be sort of red white as showed below.

Step 4: Make the reflection look right, again for me its like this:

Step 5: Make the color look right:

Step 6: Specular Color.
This one can also be tricky, but I’ve found that a white-red color seems to work the best:

Step 7: Inserting an object.
Now that you’ve made the material, lets apply it to a cube in our scene:
Step 8: Making a floor.
Make a new floor by hitting the “floor” button:
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Step 9: Setting up the Render.
Go into the render settings and apply “Ambient Occlusion” and “Global Illumination.” Also be sure to add a light now, so you cube can be seen:

Step 10: Setting up floor material
Now its time to set up a floor material. Mine is simple and looks like this:

Step 11: The final Render:
I’ve added a few spheres into the mix to give the cube something to reflect. They all share the golden material meaning that they all reflect each other. Here’s the final render as well as a list of whats in the scene:


New Tutorial – Creating an Odometer, Simplified!
In this quick tutorial I explain the very basics of how to create an odometer in After Effects.
For more information, or to see my sources follow these links:
http://library.creativecow.net/articles/rabinowitz_aharon/Odometer_1.php
http://ae.tutsplus.com/tutorials/motion-graphics/stylize-a-simple-3d-odometer-in-a-few-minutes/
http://allbetsareoff.com/tutorials/creating-an-automated-odometer-part-2/
The expressions used are:
// thousands
slider = thisComp.layer(“Null 1″).effect(“Slider Control”)(“Slider”);
myDigit = Math.floor(slider/1000)%10;
previous = slider%1000/1000;
myVal = myDigit + linear(previous,.999,1.0,0,1);
y = linear(myVal,0,10,1500,0);
x = value[0];
[x,y]
// hundreds
slider = thisComp.layer(“Null 1″).effect(“Slider Control”)(“Slider”);
myDigit = Math.floor(slider/100)%10;
previous = slider%100/100;
myVal = myDigit + linear(previous,.99,1.0,0,1);
y = linear(myVal,0,10,1500,0);
x = value[0];
[x,y]
// tens
slider = thisComp.layer(“Null 1″).effect(“Slider Control”)(“Slider”);
myDigit = Math.floor(slider/10)%10;
previous = slider%10/10;
myVal = myDigit + linear(previous,.9,1.0,0,1);
y = linear(myVal,0,10,1500,0);
x = value[0];
[x,y]
// ones
slider = thisComp.layer(“Null 1″).effect(“Slider Control”)(“Slider”);
myVal = slider%10;
y = linear(myVal,0,10,1500,0);
x = value[0];
[x,y]
Enjoy!
